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JIMINY SELF-HELP HANDBOOK   9


                     Using  digital  technologies  to  enhance  inclusion,  personalisation  and  learners’  active
                      engagement.
                     Enabling  learners  to  creatively  and  responsibly  use  digital  technologies  for  information,
                      communication, content creation, wellbeing and problem-solving.
               A detailed and more explicit overview of these skills are subject of the DigiCompEdu Framework:




















               Inclusion of Digital Solutions
               When you are the co-designer of a digital solution you are in a better position of adapting it to your
               learner(s), their abilities or disabilities. Otherwise, you should try to make it as inclusive as possible.

               But what does this mean?

               Inclusion relates to the involvement of people to the greatest possible extent. Digital inclusion means
               that  digital  resources  and  tools  are  available  for  everyone.  The  term  covers  both  usability  and
               accessibility, taking into consideration digital skills. Usability refers to user experience, and although
               addressing low-skilled learners, not necessarily disabled ones. Accessibility on the other hand refers to
               people with disabilities and making resources and tools adjusted for them to use.

               How can I make a digital solution inclusive?

               There a few ways of doing this.
                   1.  If the digital resource you want to use is opened through a browser, you can install a plug-in
                      that will work across various websites.
                   2.  You  can  also  check  if  a  website  has  an  accessibility  widget,  that  will  improve  the  online
                      experience of an individual.
                   3.  If the solution you are going for is for download, either to the desktop or smartphone, then
                      assist your learners in the downloading process, but also instruct on switching on accessibility
                      features in the settings of their devices.
                   4.  If you are in fact interested in checking the accessibility features, then you should use an online
                      tool for this purpose, e.g. WAVE Web Accessibility Evaluation Tool.
                   5.  If you are the designer or developer of a learning platform, there are many adjustments to the
                      content that you can do yourself. An accessibility widget or adjusting device and browser
                      settings will not solve the problem of illogical training content or lack of video subtitles. But
                      also, pay attention to:
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