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JIMINY SELF-HELP HANDBOOK 9
Using digital technologies to enhance inclusion, personalisation and learners’ active
engagement.
Enabling learners to creatively and responsibly use digital technologies for information,
communication, content creation, wellbeing and problem-solving.
A detailed and more explicit overview of these skills are subject of the DigiCompEdu Framework:
Inclusion of Digital Solutions
When you are the co-designer of a digital solution you are in a better position of adapting it to your
learner(s), their abilities or disabilities. Otherwise, you should try to make it as inclusive as possible.
But what does this mean?
Inclusion relates to the involvement of people to the greatest possible extent. Digital inclusion means
that digital resources and tools are available for everyone. The term covers both usability and
accessibility, taking into consideration digital skills. Usability refers to user experience, and although
addressing low-skilled learners, not necessarily disabled ones. Accessibility on the other hand refers to
people with disabilities and making resources and tools adjusted for them to use.
How can I make a digital solution inclusive?
There a few ways of doing this.
1. If the digital resource you want to use is opened through a browser, you can install a plug-in
that will work across various websites.
2. You can also check if a website has an accessibility widget, that will improve the online
experience of an individual.
3. If the solution you are going for is for download, either to the desktop or smartphone, then
assist your learners in the downloading process, but also instruct on switching on accessibility
features in the settings of their devices.
4. If you are in fact interested in checking the accessibility features, then you should use an online
tool for this purpose, e.g. WAVE Web Accessibility Evaluation Tool.
5. If you are the designer or developer of a learning platform, there are many adjustments to the
content that you can do yourself. An accessibility widget or adjusting device and browser
settings will not solve the problem of illogical training content or lack of video subtitles. But
also, pay attention to: